融合创新与历史:帝国战争博物馆一战展厅的17个新媒体互动装置揭秘

01-29

ISO were lead AV and interactive designers for the newly re-opened Imperial War Museum’s First World War gallery, producing 17 new media installations. Our work includes large scale atmospheric film installations, interactive tables and strategy games using location filming, live action performance capture, motion sensing, bespoke software frameworks, 2D and 3D animation and visual effects.

ISO 是新开放的帝国战争博物馆第一次世界大战展厅的领先视听和互动设计师,制作了17个新媒体装置。我们的工作包括大型氛围电影装置、互动桌和策略游戏,采用了实地拍摄、真人动作捕捉、运动感应、定制软件框架、2D和3D动画以及视觉特效等技术。

We developed a number of large scale AV installations using a variety of production techniques including 4K live action shots, motion capture and 3D animation.

我们使用多种制作技术开发了一系列大型视听装置,包括4K实景拍摄、动作捕捉和3D动画。

This projected film sequence introduces visitors to the ‘people’ of Britain, before the war changed their lives. Archive film footage was edited to show the daily lives of the Edwardian social classes – at work and at leisure.

这部投影影片向参观者介绍了战争改变他们生活之前的英国“民众”。工作人员编辑了档案电影片段,展示了爱德华时代各社会阶层的日常生活——无论是工作中还是休闲时。

The Real Somme(真实的索姆河)

Archive material was mixed with specially shot 4K footage of the Somme to evoke the horror of the battlefield. Projected onto a 5m screen, it reveals the changing landscape and seasons over the five months the battle was fought, starting in the heat of the summer and ending in the rain, mud and snow of deepest winter.

档案资料与专门拍摄的索姆河4K镜头相结合,以此唤起人们对战场恐怖景象的感知。影片投影在5米宽的屏幕上,展现了这场持续五个月的战役中,战场地貌与季节的变迁——从酷暑盛夏开始,到隆冬时节的阴雨、泥泞与冰雪中落幕。

IWM Shock Projection(冲击投射)

Shock Projection involved motion capture filming to record the movement of one actor. Using this information, a number of 3D character models were animated and projected onto a set.

冲击投射技术通过动作捕捉拍摄记录一名演员的动作,利用这些动作信息,多个3D角色模型被制作成动画并投影到布景上。

The Trench(战壕)

Visitors can walk through a recreated trench where a Sopwith Camel emerges just above their heads. At the end of the trench, archive photographs were meticulously coloured to match soldiers’ uniforms, objects and equipment from the time.

参观者可以穿行在复原的战壕中,一架索普威思骆驼式战斗机的影像会在头顶上方浮现。在战壕的尽头,档案照片被精心上色,以还原当时士兵的制服、随身物品和装备的真实样貌。

Seizing Victory(夺取胜利)

Two separate projections detail the reasons Germany gambled on a massive, war-winning offensive in 1918, the Allies’ concern over defeat and why, ultimately the Germans failed. Using IWM’s archive footage and images, ISO created forced perspectives so the assets appeared to be standing on the map.

两组独立的投影详细阐述了1918年德国孤注一掷发动大规模决胜攻势的原因、协约国对战败的担忧,以及最终德国战败的根源。ISO利用帝国战争博物馆的档案片段和影像,制作了强制透视效果,让相关素材看起来如同矗立在地图之上。

Brutalised World(被残酷化的世界)

This AV shows how conflict continued across Europe after peace had been declared. Content from IWM’s collection (3D objects, posters, photos and film) was edited together to portray post WWI Europe in a state of flux.

这段视听内容展示了和平宣告之后,欧洲各地的冲突仍在持续的景象。来自帝国战争博物馆馆藏的内容(3D物品、海报、照片和影片)被整合编辑,描绘出一战后欧洲处于动荡不安、风云变幻的状态。

Supply Line(供应线)

Supply Line is a multi-user table experience which challenges users to get important supplies from the home front to the front line before they run out. Items, such as boots, bandages and shells need to be made, packaged and sent over the channel to our troops before German Zeppelins can bomb the factories. An infrared camera tracks the objects on the table so that a visitor must physically move them to participate. Facts and photographs aid the visitor’s understanding of how critical the home front was in supplying an army to fight a war on an industrial scale.

《供应线》是一款多人桌面互动体验项目,挑战参观者在重要物资耗尽前,将其从大后方运往前线。靴子、绷带和炮弹等物资需要先被生产、包装并通过英吉利海峡运送给我方军队,防止德国齐柏林飞艇轰炸工厂。红外摄像头会追踪桌面上的物品,参观者必须亲自移动这些物品才能参与互动。相关史实和照片有助于参观者理解,大后方在为军队提供物资、支撑这场工业化规模战争中,起到了何等关键的作用。

WWI Strategy Tables(第一次世界大战战略表)

These four angled 50” touchscreens were created on the same framework using interactive maps, animations and archive material to show how the war escalated to a global conflict. With navigational audio feedback, the table offers visitors an aerial perspective of the world and the strategic decisions made by the combatants.

这四台50英寸倾斜触摸屏基于同一框架打造,通过交互式地图、动画和档案资料,展示这场战争如何升级为全球冲突。借助导航音频反馈,该设备为参观者提供了全球俯瞰视角,以及参战国做出的各项战略决策。

——认识自己,连接世界——